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Annotations

The primary annotations listed here connect fields and methods in code to the wider environment by defining ports & controls, or by automatically creating and injecting values. Additional annotations can be used to enhance some of these annotations, such as specifying the range of a numeric property or the mime-type of a String.

Fields should not be set when declared - values will be injected automatically.

@In

@interface In {
  int value();
}

Mark a field or method as an input. An input port will be created on the component. The optional weight value controls the position of the port relative to other input ports.

Supported on fields of type Input, Data.In, AudioIn, PImage and Ref.Input<T>.

Supported on void methods taking a single argument of type double, int, String or a Value subclass.

The Input class supports reacting to input using Linkables.

Examples

@In(1) PImage in;
@In(2) void in2(double value) {
  if (value > 0.5) {
    // do something
  }
}

@Out

@interface Out {
  int value();
}

Mark a field as an output. An output port will be created on the component. The optional weight value controls the position of the port relative to other output ports.

Supported on fields of type Output, Data.Out, AudioOut and Ref<T>.

The Output class supports methods for sending various types, including double, String and Value subclasses, as well as an empty message.

Examples

@Out(1) Output out;

void update() {
  if (someCondition) {
    out.send();
  }
}
@Out(1) Output out;

@In(1) void in(double value) {
  if (value > 0.5) {
    out.send(value);
  }
}

@P

@interface P {
  int value();
}

Mark a field as a property. A control will be added to the component, and (by default) an input port. The optional weight value controls the position of the property relative to other properties.

Supported on core fields of type Property, boolean, double, int, String, all Value types and Optional of all value types.

Audio components also support use on fields of type AudioTable. Video components also support use on fields of type PImage.

Fields of most types may be written to as well as read.

Examples

@P(1) double x;
@P(2) Property rotation;

void draw() {
  if (!rotation.isAnimating()) {
    rotation.to(random(0,360)).in(4).ease();
  }
  rotate(radians(d(rotation)));
  // draw something
}
@P(3) PImage img;

void draw() {
  if (img != null) {
    image(img, 50, 50);
  }
}

@T

@interface T {
  int value();
}

Mark a field or method as a trigger (action). A control will be added to the component, and (by default) an input port. The value specifies the index relative to other triggers - all triggers must have a unique index.

Supported on fields of type boolean and Trigger, and zero-argument void methods.

A boolean field will be set to true when triggered - it should be explicitly set back to false.

The Trigger type supports Linkables as well as attaching Runnable.

Examples

@T(1) boolean reset;

void draw() {
  if (reset) {
    // reset render settings
    reset = false;
  }
  // render
}
@Out(1) Output out;
@P(1) double value;

@T(1) void trigger() {
  out.send(value);
}

@FN

Annotate a method as a custom function control. Supports arguments and return values of any Value subtype, as well as String, boolean, int, float and double.

Examples

@P @Type.String(def = "Hello") String greeting;

@FN String greet(String name) {
    return greeting + " " + name;
}

@AuxIn

@interface AuxIn {
  int value();
}

Mark a field or method as an auxillary input. Works almost identically to @In except that ports appear after input, output, property and trigger ports.

@AuxOut

@interface AuxOut {
  int value();
}

Mark a field or method as an auxillary output. Works almost identically to @Out except that ports appear after input, output, property, trigger and auxillary input ports.

@Inject

@interface Inject

Supported on the same core fields as @P and acts as a hidden property. If used on Property is useful for animation. Hidden properties do not show up in the editor and their state is not saved as part of the project. However, unlike normal fields they maintain state across code changes.

@Inject is used for Ref<T> and Data.Sink fields.

@Inject can also be used with fields of other types via Ref.Provider. The default provider supports injecting fields of type List, Set and Map. A custom provider can be specified using the provider value on the annotation.

Examples

@Inject double x, y;
@Inject Property timer;

void update() {
  if (!timer.isAnimating()) {
    timer.set(0).to(60).in(60);
  }
}

@Persist

Mark a field to be persisted across code changes. Should be used with care. Unlike injected fields, persistent fields are not automatically set. Can be used for any type.

Persistent fields are reset to default values (eg. 0 or null) when the root is restarted, unless the autoReset value of the annotation is set to false. Like Ref values, any AutoCloseable values will be closed when removed or reset unless the autoClose value of the annotation is set to false.

Examples

@Persist int counter;
@Persist(autoReset = false) Future<String> result;

@OffScreen

@interface OffScreen {
  int width() default 0;
  int height() default 0;
  double scaleWidth() default 1;
  double scaleHeight() default 1;
  boolean persistent() default true;
  OffScreen.Format format() default OffScreen.Format.Default; // also RGB and ARGB
}

Mark a PGraphics field to create an offscreen surface for rendering. Supported by video:custom, video:gl:p2d and video:gl:p3d. See Coding video components or Coding OpenGL video components for more information.

@UGen

@interface UGen

Mark a field as an audio unit generator. Only supported on fields subclassing Pipe in audio:custom. See Coding audio components for more information.